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About the network of soccer games

Discussion in 'Multiplayer' started by TakedaGentarou, Feb 20, 2018.

  1. TakedaGentarou

    TakedaGentarou

    Joined:
    Feb 19, 2018
    Posts:
    2
    About the network of soccer games


    I have a question about the network of games currently under development.

    This game is a party game.
    It has the following elements.
    · Network battle connected with users all over the world
    · Action games play at maximum 8 players

    There are soccer in this mini game.
    I am suffering from how to synchronize a soccer ball that multiple people contact.
    I would like to have your opinion on what kind of synchronization method you can think of.

    -------------------------------------------
    現在開発中のゲームのネットワークについて質問があります。

    このゲームはパーティーゲームです。
    以下の要素があります。
    ・世界中のユーザーとつながるネットワーク対戦
    ・最大8人でプレイをするアクションゲーム

    この中のミニゲームにサッカーがあります。
    複数人で接触するサッカーボールの同期のとり方に悩んでいます。
    みなさんならどういった同期方法を考えられるか、ご意見いただきたいです。
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  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    There's lots of possible ways to do that. I'd research the various network API's available. Figure out which one you think works best for your specific use case. Then go through its documentation and tutorials. Once you're that far you'll be able to come up with more specific questions that can get a practical answer in the forums. As it is your question is too general, and would require an entire tutorial to answer.
     
    TakedaGentarou likes this.
  3. TakedaGentarou

    TakedaGentarou

    Joined:
    Feb 19, 2018
    Posts:
    2
    Thank you for your opinion.

    I check documents and tutorials.
    Then I will give you specific technical questions again.

    Please lend me some wisdom in that case.
    ------
    ご意見ありがとうございます。

    私はドキュメントとチュートリアルをチェックします。
    そのうえで再度具体的な技術質問をいたします。

    その際には知恵を貸してください。