Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Let us know your feedback about the Global Illumination changes in the 2023.2 beta.
    Dismiss Notice
  3. Dismiss Notice

Question About the mouse position continuous acquisition problem

Discussion in 'Unity Render Streaming' started by wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg, May 23, 2023.

  1. wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    Joined:
    Mar 23, 2023
    Posts:
    53
    Project is Unity Push to Web,Renderstreaming version is 3.1.0-exp.5. When I keep fetching a ray detection point in Update, using this point as the endpoint of a LineRender, as shown in the GIF, when operating on the Web side, the point information is lost 录制_2023_05_23_19_15_41_82720235231918141.gif 录制_2023_05_23_19_17_08_38920235231925204.gif
     
  2. wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    Joined:
    Mar 23, 2023
    Posts:
    53
    As far as the display effect is concerned, on the one hand, it may be caused by the screen delay, on the other hand, it may be caused by the loss of the mouse hover event
     
  3. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    762
    Is this the same issue? I already fixed this issue for 3.1.0-exp.5.
    https://github.com/Unity-Technologies/UnityRenderStreaming/issues/454

    I need to check the behaviour, at first, it might improve the behaviour if you use Unity runtime, not Unity Editor.