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About the lack of real Mono documentation

Discussion in 'Documentation' started by, Apr 14, 2015.


    May 8, 2013
    Hi, I wrote a blog post recently about the problems I had with the Mono version in Unity, and especially the lack of documentation of this framework.
    (You’re welcome to read it if you want to learn a little about differences with Mircosoft .NET and Unity’s Mono for csharp).

    I’m tired to use MSDN documentation because it’s not accurate, and I wonder if there is a place where Unity can provides us information about its "modified Mono 2.6" integration ?
    I only found that in the past, but I'm talking more about a user-oriented framework doc, like msdn.

    Or maybe anyone had success building a monodoc from the sources ?
  2. diegodorado


    Jul 2, 2013
    I would also like to find a list of what I can and cannot do within Unity.

    Things I found so far that are indeed allowed in Untiy but forbidden in .Net 2.0 are:
    • the ´var´ keyword
    • optional parameters
    • named parameters
    Is there a list of features that this modified Mono 2.6 integrations brings?
  3. FelixKerger


    Unity Technologies

    Jul 23, 2015
  4. duck


    Unity Technologies

    Oct 21, 2008
    Posting the same reply here as the other thread about mono:

    Unity currently uses Mono 2.6. We essentially support .Net 3.5 and almost all of C# 4 (the language). Note that the framework is distinct from the language.

    However, we also have to deal with all sorts of platform restrictions which complicates the matter. For example many things will never work under AOT-compiled platforms, some platforms are security restricted and run a subset of the full .Net profile. Other platforms are even more constrained (like WebGL) and cannot even use things like threads or .Net sockets.