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Feature Request About the Improved Smoke Lighting

Discussion in 'Visual Effect Graph' started by Rowlan, Jan 9, 2022.

  1. Rowlan

    Rowlan

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    Marie_G likes this.
  2. burningmime

    burningmime

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    I like Embergen a lot. They've taken a very complex topic and made it accessible and straightforward, and are providing a purpose-built tool that does one thing well for a low price instead of a TON of things for a very high price. Which is totally awesome.

    But... what would the business model here be? You can already export from Embergen including motion vectors so you can drastically lower the frame count without ruining the effect. Is there any additional support Unity needs?
     
  3. Rowlan

    Rowlan

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    6 Point Lighting would be an example
     
  4. koirat

    koirat

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    This is a very pleasant news.

    How many years are we going to wait for it ?
     
  5. Rowlan

    Rowlan

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    I heard rumors that this will work with Embergen, so fingers crossed :)
     
  6. hippocoder

    hippocoder

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    It's available on Unity's github if you dig about. It's basically just baking lighting into the texture sheet, and sampling it. It's cheap and cheerful and works with anything you'd like. Pretty old school if I'm honest and I've rolled my own of this a few times.
     
    Rowlan likes this.
  7. Rowlan

    Rowlan

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    Thanks! After you posted that I asked on discord. INovaeJan knew the link. Thomas Iché published it:

    https://github.com/peeweek/Unity-URP-SmokeLighting

    That's super awesome stuff:

    ezgif-2-cee3dcc179.gif

    Gotta combine it now with Embergen exports
     
    Last edited: Apr 14, 2022
    daneobyrd and bb8_1 like this.