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About Texture Mipmap Streaming

Discussion in '2018.2 Beta' started by buFFalo94, Apr 19, 2018.

  1. buFFalo94

    buFFalo94

    Joined:
    Sep 14, 2015
    Posts:
    273
    Hi,
    When reading the doc about Texture Mipmap Streaming I saw this
    Code (CSharp):
    1.  
    2. SystemInfo.supportsMipStreaming
    3.  
    So which platforms currently support this feature?
     
    Last edited: Apr 19, 2018
  2. hippocoder

    hippocoder

    Digital Ape

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    I think it's everything supported by 2018.2 except webgl (which I don't know about).
     
  3. JakubSmaga

    JakubSmaga

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    AntonioModer likes this.
  4. buFFalo94

    buFFalo94

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  5. buFFalo94

    buFFalo94

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    Maybe
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

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    This indicates if its supported on the platform. At the moment this will return false on Android and WebGL. We're working to get Android supported soon as well. WebGL support is not being worked on right now.
     
    hippocoder likes this.
  7. buFFalo94

    buFFalo94

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    Okay cool
     
  8. Trober256

    Trober256

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  9. buFFalo94

    buFFalo94

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  10. LeonhardP

    LeonhardP

    Unity Technologies

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    It's not a bug. You need to switch to lz4 compression rather than the default compression. A notification or warning about this will be added to the editor.
     
  11. buFFalo94

    buFFalo94

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    I was waiting for this thing to be ready for iOS and Android I think is the right moment to see how our current project works in 2018 especially in 2018.2
     
    LeonhardP likes this.