Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct here to familiarize yourself with the rules and how to post constructively.

  2. Unity 2022.1 is now available as the latest Tech release.
    Dismiss Notice
  3. Improve your project's performance with our new guide on profiling in Unity.
    Dismiss Notice

About stacked block with networking use cases

Discussion in 'DOTS Physics' started by miyake_shunsuke, Feb 12, 2020.

  1. miyake_shunsuke


    Feb 8, 2019
    For example, stacked blocks like Pyramid in UnityPhysicsSample (although the number of blocks is not as necessary as Pyramid) are unstable in Unity Physics and stable in Havok Physics.

    However, Havok Physics is a stateful engine and is not suitable for rollback simulations.

    Is it difficult to synchronize on the network in real time if there are collapsible stacked blocks?

    If anyone have any ideas, please let me know.