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About stacked block with networking use cases

Discussion in 'Physics for ECS' started by miyake_shunsuke, Feb 12, 2020.

  1. miyake_shunsuke

    miyake_shunsuke

    Joined:
    Feb 8, 2019
    Posts:
    4
    For example, stacked blocks like Pyramid in UnityPhysicsSample (although the number of blocks is not as necessary as Pyramid) are unstable in Unity Physics and stable in Havok Physics.

    However, Havok Physics is a stateful engine and is not suitable for rollback simulations.

    Is it difficult to synchronize on the network in real time if there are collapsible stacked blocks?

    If anyone have any ideas, please let me know.