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Bug About parent-child movement by transform.SetParent of charactercontroller object

Discussion in 'Editor & General Support' started by kumao23, Jul 16, 2021.

  1. kumao23

    kumao23

    Joined:
    Jan 19, 2015
    Posts:
    11
    SetParent" to move the parent and child of the object without a charactercontroller, but if a charactercontroller is attached to the object, the object falls without moving the parent and child.
    However, if a charactercontroller is attached to the object, the object will not move and will fall.
    This is an addendum.
    I recreated a new project with the minimum configuration. The parts I was using are still there.
    I have zipped the project file in the following page. If you can take a look at it, please let me know.

    https://firestorage.jp/download/483c6e64f7fc36f536d971df2f2ca914e4b77e59
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,520
    SetParent does NOT move anything. It changes the Transform relationship between two Transforms.

    How about instead you supply a link to the Unity documentation explaining how this setup SHOULD work, and then explain how your experience differs from what the documentation promises?

    A diagram showing transform hierarchies might be useful in this case, as well as any other descriptive illustrations.
     
  3. kumao23

    kumao23

    Joined:
    Jan 19, 2015
    Posts:
    11
    Thanks Kurt-Dekker!
    I'm so thrilled to be following you again!
    I tried a few more things, and managed to solve the problem successfully by not using the parent-child relationship.
    Thank you again!