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About MORPHS/Blend Shape + Animation

Discussion in 'General Discussion' started by jeroll3d, Sep 26, 2021.

  1. jeroll3d

    jeroll3d

    Joined:
    Nov 6, 2010
    Posts:
    249
    Im trying to find a good 'tutorial' about it. If someone know some, please, help me. My goal is do my character (humanoid) blink theeyes - ATENTION, i wanna animate it ON UNITY, not where i do my character (i ll BLEND animations).

    Thanks in advance.
     
  2. jeroll3d

    jeroll3d

    Joined:
    Nov 6, 2010
    Posts:
    249
    I found on documentation, but dont work first time...i really dont know what i do wrong that time.
     
  3. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,571
    You find the blinking blendshape, you write a script and control it through the script OR you create an animation/animation curve in unity and control it through that.

    The process is described here:
    https://docs.unity3d.com/Manual/BlendShapes.html
     
  4. DimitriX89

    DimitriX89

    Joined:
    Jun 3, 2015
    Posts:
    551
    When I tried morph animations in Unity, I remember them not working from the base layer of the animation state machine (if they are put there together with bone animations). I had to put them on a separate layer and set it to Additive mode in order to work