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About Lost work space in Game view with high resolution displays (2K+ displays)

Discussion in 'Editor & General Support' started by FiveXGames, Jun 24, 2020.

  1. FiveXGames

    FiveXGames

    Joined:
    Apr 27, 2016
    Posts:
    43
    When using the Unity editor with 2K or higher resolutions we have to use the "upscaling" to have the UI big enough.

    upload_2020-6-24_12-24-19-png.png

    But something odd happens, the Game view get a huge frames with no real use, and the only way to get rid off this is using "fake zoom" to get all the area used, which normally is not wanted due to the quality losses

    upload_2020-6-24_12-37-32-png.png

    One of the main advantages of high resolution displays is to obtain more "work area", but with this behavior at the end we get less work space in the game view.

    This forces me to rearrange the editor each time I want to test the game view (because is too small), or disable the high resolution and none of that are good solutions.