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Question About LinkWithAppleAsync

Discussion in 'Authentication' started by Radiogaga84, Nov 16, 2022.

  1. Radiogaga84

    Radiogaga84

    Joined:
    Jun 15, 2013
    Posts:
    2
    I'm implementing 'Apple Sign In' with Unity game service.


    But When I call
    Code (CSharp):
    1. await AuthenticationService.Instance.LinkWithAppleAsync(idToken);
    after sigining in apple, the response is like that.
    Request completed with error: {"title":"PERMISSION_DENIED","detail":"invalid audience","details":[],"status":401}

    What is 'invalid audience' ???
    There is no document about this.

    I registered provide too.
    upload_2022-11-16_14-58-18.png

    Does anyone know about 'invalid audience' ??
    Please help me.
     
  2. mahdik_unity

    mahdik_unity

    Unity Technologies

    Joined:
    Sep 16, 2021
    Posts:
    15
    Hello @Radiogaga84,

    Looks like you're using the wrong app ID from Apple, the id should look like com.company.examplegame