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About iOs on demand resource support.

Discussion in 'Addressables' started by Luiz-Aoki, Jul 12, 2018.

  1. Luiz-Aoki

    Luiz-Aoki

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    Oct 22, 2014
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    Hello,

    Is the Addressables supporting the ios odr system?

    The assetbundle system needs to tag the assets.
    There's some address schema to use the Remote Packed Content Group?

    Best Regards.
    Luiz
     
  2. Allan-Smith

    Allan-Smith

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    Feb 7, 2012
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    +1, have the same question
     
    Jes28 likes this.
  3. Luiz-Aoki

    Luiz-Aoki

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  4. PaulBurslem

    PaulBurslem

    Unity Technologies

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    We do not currently directly support this but we are looking at it and plan to support it in the future.
     
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  5. Luiz-Aoki

    Luiz-Aoki

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    Oct 22, 2014
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    Thank you Paul for the heads-up.

    Until that is possible to make a "plugin" or some thing like to the AAS ? If yes, can you guys teach us some point to start?

    Thanks again.
     
    Jes28 likes this.
  6. Jes28

    Jes28

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    Bump
     
  7. unity_bill

    unity_bill

    Unity Technologies

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    I'm not exactly sure the technical details on how to tag a bundle for ODR. Or how to deal with that within play mode in-editor. I would imagine though, that it would be fairly straightforward to create a custom schema that has your ODR settings (to put on a group) and then a custom build script to read that schema and process the groups/bundles accordingly. See https://github.com/Unity-Technologies/Addressables-Sample/tree/master/Advanced/Texture Variations for an example of custom schemas and build scripts.
     
  8. NSWell

    NSWell

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    Jul 30, 2017
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    Hi Bill, I have a question, If old client need to load some new assets , what shuld I do?
     
  9. unity_bill

    unity_bill

    Unity Technologies

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    With ODR? I have no idea. If you are not talking about ios ODR, then you are just looking for the standard update flow, which is covered in the Unite LA addressables talk on youtube.