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Question About google billing 5

Discussion in 'Editor & General Support' started by jomponkei, Nov 12, 2023.

  1. jomponkei

    jomponkei

    Joined:
    Jul 31, 2021
    Posts:
    3
    Hi this is my first time here Am have problem with google billing 5 my game can't go for that version cause unity I use is version 2017 and I can't update my unity is it have way to publish game on google
     
  2. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,960
    Unity 2017 is unlikely to support modern Google Play requirements. I would highly recommend upgrading to a modern version of Unity.
     
  3. jomponkei

    jomponkei

    Joined:
    Jul 31, 2021
    Posts:
    3
    Thank for reply me I can't casue it have to fix and redo all of code in game T_T
     
  4. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,960
    I don't see why upgrading to a newer version of Unity would mean having to redo all the code in the game. It should be relatively painless.
     
    Kurt-Dekker likes this.
  5. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,571
    That is absolute nonsense.

    Source: I use Unity professionally and upgrade projects all the time, even projects as old as Unity4 and Unity5.

    Yes, things will have to be upgraded, changes may be required.

    No, you don't have to "redo all the code."


    ISSUES RELATED TO UPGRADING PROJECTS (eg, changing to a higher Unity version)

    Upgrading to a later version of Unity is a one-way process. Any project that has been updated should NEVER be reverted to an earlier version of Unity because this is expressly not supported by Unity. Doing so exposes your project to internal inconsistencies and breakage that may actually be impossible to repair.

    If you want to upgrade to a newer version of Unity, do not even consider it until you have placed your project fully under proper source control. This goes double or triple for non-LTS (Tech Stream) versions of Unity3D, which can be extremely unstable compared with LTS.

    Once you have source-controlled your project then you may attempt a Unity upgrade. Immediately after any attempted upgrade you should try to view as much of your project as possible, with a mind to looking for broken animations or materials or any other scripting errors or runtime issues.

    After an upgrade you should ALWAYS build to all targets you contemplate supporting: iOS and Android can be particularly finicky, and of course any third party libraries you use must also "play nice" with the new version of Unity. Since you didn't write the third party library, it is up to you to vet it against the new version to make sure it still works.

    If there are issues in your testing after upgrading Unity, ABANDON the upgrade, revert your project in source control and be back where you were pre-upgrade with the earlier version of Unity.

    Obviously the less you test after the upgrade the more chance you will have of an undiscovered critical issue.

    This risk of upgrading is entirely on you and must be considered whenever you contemplate a Unity version upgrade.

    Do not upgrade "just for fun" or you may become very unhappy.

    ISSUES RELATED TO GOING BACK OR UNDOING BREAKING CHANGES TO YOUR WORK

    Keep in mind that Unity does NOT back your files up. That's on YOU.

    Use either version control (see below) or else make your own backups.









    PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

    Here is how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally the ONLY folders you should ever source control are:

    Assets/
    ProjectSettings/
    Packages/

    NEVER source control Library/ or Temp/ or Logs/
    NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)

    Setting git up with Unity (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    If you plan on joining the software industry, you will be required and expected to know how to use source control.

    Source control does require learning, but there are TONS of tutorials and courses and online reference.

    You should strive to use source control as well as you use your file/folder system.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
  6. jomponkei

    jomponkei

    Joined:
    Jul 31, 2021
    Posts:
    3
    Thank for you advice it not like I don't want to upgrade project but the company keep rushing into public it and I keep telling them for year ago and well now here I am they want me to find someway to bypass it and I just bruh Anyway thank for all reply and who passing by this if it is not to late just update it !!!
     
    Last edited: Nov 13, 2023