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Question About EventSystem of DebugUpdater

Discussion in 'High Definition Render Pipeline' started by seoyeon222222, Aug 24, 2021.

  1. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    187
    If the Scene does not have an EventSystem in the HDRP project, it seems that the EventSystem is automatically added to the DebugUpdater(DebugUpdater.cs line 28)

    I'm using a multi scene structure
    there is problems with the sequence of calls.
    If a scene without EventSystem is called first,
    the EventSystem added by DebugUpdater conflicts with another scene's EventSystem
    upload_2021-8-24_12-57-8.png

    Is there a way to prevent the forced addition of EventSystem to scene?
     
    apkdev likes this.
  2. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    187