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About Difference between Graphics Emulation GLES 2.0 and No Emulation(Unity5.2.0f3)

Discussion in 'Android' started by gzzz, Sep 29, 2015.

  1. gzzz

    gzzz

    Joined:
    Aug 3, 2015
    Posts:
    10
    I switch platform to Android and set edit->Graphics Emulation->OpenGL ES 2.0, the performance seems all right just like PC platform. But when I set edit->Graphics Emulation->No Emulation, the scene seems much more bright which is very different with PC build. And when I build a android release, it looks the same with "No Emulation" on device.
    I changed settings like "gles 3.0/2.0/auto", "rendering path->deffered","rendering path->legacy deffered", "rendering path->forward", doesn't work.
    Could anyone help?Thanks a lot!
     
  2. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    When I work on Android I open Unity with this: -force-opengl

    And then I also may have the Emulation>OpenGL 2 set as well.

    If you have shaders that only work for ES2 for example, then that's when using the emulation helps to see that.

    The emulation setting is for editor only.
     
  3. gzzz

    gzzz

    Joined:
    Aug 3, 2015
    Posts:
    10
    Thanks for reply, I will try that.