Hi! I am really excited about the upcoming C# Job system. I really love that Unity is headed in this direction (no race condition multitheading is just dream come true.) Excellent job and praise to Joahkim and his team. Now to my topic, I was wondering if Unity can post a detailed roadmap for implementing support for Unity native components (eg. Animator, Transform, Physics) I am pretty sure that we could write our own extensions, but having a Unity written codebase that works right out of the box would be great (efficiency, cleaniness and probably well supported). I can't really see anyone not benefiting from this. I also think that this might just calm the hype and give realistic expectations of the upcoming feature and probably the time needed to be mature enough for production. I have a colleague who thinks this is going to revolutionize the gaming industry and then there are guys who are quite conservative about its effectiveness. Either way, I think it would just do good if we can get a good document of some sort that levels our expectations. Hope this helps!