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Feature Request Ability To 'probe'

Discussion in 'Shader Graph' started by grobonom, Apr 13, 2019.

  1. grobonom

    grobonom

    Joined:
    Jun 23, 2018
    Posts:
    335
    hey :))

    IMHO this would be of great help to be able to drag mouse over the nodes previews and see the RGBA values.

    in a [0;1] way or in a [0;256[ way.

    the visual is.... just wonderfull but the math is mandatory when you're dealing with..... maths :p

    regards and happy ShaderGraphing ^^
     
    Jesus likes this.
  2. Jesus

    Jesus

    Joined:
    Jul 12, 2010
    Posts:
    501
    Shader Forge did this up to any node that wasn't a vector. As in you could multiply a vector1 by a vector4 and you'd get 4 numbers underneath the multiply node, but if you added it to the normal direction (or something based on geometry, usually shown as a sphere) it'd not show any values from there on out.

    Useful for sanity checks when you're doing a lot of math that gives answers outside the 0-1 range, trig stuff mostly.