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Feedback Ability to not import a model from an .fbx

Discussion in 'General Discussion' started by Awarisu, Jan 28, 2020.

  1. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    Of the four sub-tabs on an .fbx file's Inspector tab, I can turn off the importing of materials, animation, or a rig. Why not the model, too? I have a bunch of .fbx files that come with a model and I'm not interested in them, only the animation.
     
  2. MrArcher

    MrArcher

    Joined:
    Feb 27, 2014
    Posts:
    106
    If you're just interested in the animation file (and your rigs are all compatible), you can select just the animation in the project view, hit Ctrl+D to duplicate just the .anim file, and delete the .fbx.

    I'd imagine (and this is just my assumption) that the reason you can't deselect the mesh itself is a file format compatibility issue. Unity supports a wide variety of model file formats (.fbx, .obj, .blend etc) which then get serialized as Unity's internal mesh class. Some of those formats (e.g. .obj) don't support animation, so I'd imagine that allowing users to not import the mesh would break a lot of functionality in Unity's serialization process, or require a big reworking of how models are imported.