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AAA Third Person Shooter Preview - Safe Area

Discussion in 'Works In Progress - Archive' started by 3, May 3, 2014.

  1. 3

    3

    Joined:
    Sep 16, 2012
    Posts:
    387
    Constructive Criticism Welcomed (and needed)!

    Anyone have any thoughts on my game's "Home base/safe area?" Disregard bugs and the lack of audio for now, what is bad about it? Anything that doesn't fit or looks ugly in comparison to the rest of it? How does the text look? Animations? Character models? Be honest! And thank you for the feedback in advance!

     
  2. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Can't tell with the 5fps. Texturing is poor around 40 seconds, 5fps, too much bloom and gosh that 5fps. :cry:
     
    Deleted User likes this.
  3. carking1996

    carking1996

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    Bit too much bloom, but the lighting looks fantastic. Exactly how a bright sunny day should look out there.
     
  4. 3

    3

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    Thank you! The bloom is a bit high, and the FPS is due to the screen recording software, the game runs at a solid 40fps on a decent computer. I just don't want to pay for FRAPs haha. How about the interiors?
     
  5. sphericPrawn

    sphericPrawn

    Joined:
    Oct 12, 2013
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    244
    The exterior environment's lighting, texturing, and models are jaw-dropping. My critique would be that the character doesn't seem to be lit the same way as the environment -- he seems a lot darker than the surrounding environment -- and thus looks out of place. Also, although decent, the interior environment looks lackluster compared to the amazing exterior. All in all though it looks like it's coming along really well, keep it up.
     
  6. 3

    3

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    Thank you!
     
  7. Deleted User

    Deleted User

    Guest

    The game itself looks fine, there is nothing wrong with it so Kudos. Then you had to market it as a AAA game :) Oh oh..

    This is not just miles but light years away from AAA, firstly change all the post FX, improve your shaders and textures they need a lot of work. The general lighting and shadows is pretty poor..

    To get it AAA the whole thing needs an overhaul, it might be best showing a preview when Unity 5 is out with Enlighten and PBR workflow. I recon for this type of game Quixel Megascans would be a good way for you to go.

    Quixel Megascans will help you get a better result:

     
  8. braaad

    braaad

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    Oct 4, 2012
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    102
    Megascans + the new DDO, my body is ready.
     
  9. OutSpoken_Gaming

    OutSpoken_Gaming

    Joined:
    Oct 14, 2013
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    90
    Try out Open Broadcaster Software for recording. It should perform better at recording than whatever is going on here :)
     
  10. gsokol

    gsokol

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    Oct 5, 2010
    Posts:
    76
    Wait...what is the dude shooting with near the end? It doesn't really look like a pistol....and why would he shoot it with one hand?


    I'm perplexed...parts of this look nice...the outdoor area right from the start isn't half bad...but then the interiors/walls of those buildings look a bit rough. I agree it looks over bright....the ground shouldn't be glowing white like that, even with the sun beaming directly down at the ground.

    And...why do you play cards? I guess I could see how it might be some sort of diversion...but why would there be a 'casino' in a hut in a afghan village type place?
     
  11. primus88

    primus88

    Joined:
    May 14, 2013
    Posts:
    611
    Here it goes:
    - work a bit more on the lighting and camera effects
    - be consistent. When you enter the casino you have a fixed camera. When you enter another building you still have the default 3rd person camera. Players appreciate consistency. Considering the problems you face with the wall clipping you either force the TP camera to not go through walls or you implement the fixed camera everywhere.
    - it's interesting what you are trying to do with the 3d text over the buildings, but sometimes it's too much. Maybe you should add an effect over the text. Something like in the assassin creed games with the blinking pixelated text.
    - animations looked good overall and were diverse except for the shooting animation which made me wander what was going on there. The main character looked like he was handicapped or something.
    - what happened to your other game? Don't divide your efforts as you will end up not finishing any of the projects.

    Regards
     
  12. Cheburek

    Cheburek

    Joined:
    Jan 30, 2012
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    384
    looks good but I wouldn't advertise it as AAA, you are just opening floodgates for criticism :)
    I wouldn't worry much about stuff like casinos and minigames until you have core gameplay working and can show real combat.
     
  13. TopThreat

    TopThreat

    Joined:
    Aug 7, 2012
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    136
    How did you get the outside areas to look so nice! Good job!
     
  14. JamesArndt

    JamesArndt

    Unity Technologies

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    2,913
    Man you did a good job of making the Manufactura K4 assets look good!
     
  15. Ryan05055

    Ryan05055

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    Oct 7, 2013
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  16. GoGoGadget

    GoGoGadget

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    Sep 23, 2013
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    Why are people so negative about using asset store content? Manufactura K4 is a professional studio, with more experience than most people in creating environments, why not use it as a base to build a game upon?

    On topic though, use OBS for recording, if you have a compatible CPU you can use QuickSync with it as well, which will let you record 1080 with ~2% CPU usage.
     
    Last edited: May 15, 2014