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AA for Oculus Go using LWRP

Discussion in 'Image Effects' started by KoopHampsten, Aug 28, 2018.

  1. KoopHampsten

    KoopHampsten

    Joined:
    May 12, 2016
    Posts:
    5
    Hey all,

    I imagine im missing something simple but cant figure it out for the life of me.

    I can t seem to get AA of any type to work in the headset. Editor no issue.

    I tried disabling Singlepass.
     
  2. KoopHampsten

    KoopHampsten

    Joined:
    May 12, 2016
    Posts:
    5
  3. OasisFirewall

    OasisFirewall

    Joined:
    May 26, 2018
    Posts:
    4
    I'm having the same problem too. Did you find a solution?

    Edit: I found out why its not working. Relevant info is in the 2018.2 release info. https://blogs.unity3d.com/2018/07/10/2018-2-is-now-available/

    TLDR: Basic LWRP is currently supported on all VR platforms, however, it will not support Multisample anti-aliasing (MSAA) until 2018.3
     
    Last edited: Sep 9, 2018
  4. Marald

    Marald

    Joined:
    Jan 16, 2015
    Posts:
    42
    I'm on 2018.14 (and tried 2018.13) but in both versions in my Oculus GO VR project using LWRP the AA doesn't work. UI elements look smooth and anti aliased, but geometry does not. Is there afix for this? Already tried latest Oculus utils as well...

    EDIT: My bad, I just realised I was on 2018.2.13 & 2018.2.14 and 2018.3 is still in beta. Will try the beta. See if it fixes the AA..
     
    Last edited: Oct 30, 2018
  5. Marald

    Marald

    Joined:
    Jan 16, 2015
    Posts:
    42
    Sadly, it does not work in the current Beta 2018.3b, any news on when MSAA will work on the LWRP?
     
  6. FloBeber

    FloBeber

    Joined:
    Jun 9, 2015
    Posts:
    166
    Any update on @Marald question about MSAA in VR LWRP?
    It still doesn't seem to work in 2018.3b12
     
    ROBYER1 likes this.
  7. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    1,454
    Bump, any update on this?
     
  8. Maximetinu

    Maximetinu

    Joined:
    May 25, 2016
    Posts:
    5
    Bump. AA isn’t working for me in VR LWRP Template, even if it is enabled in SRP asset

    In 2019.1.6
     
    Last edited: Jun 12, 2019
    ROBYER1 likes this.