Hello wonderful Unity community, What I'm trying to do is, model some kind of naked cartoonish character, rig him, and animate him. There is no problem there, but what I want to achieve is model for example different hats and be able to attach them. (Character Customization) Now that's easy and will work becuase we can simply attach the hat to the top of the model's head and the hat will just follow and stick with the head as the animations are ran. Now the problem is, what if I want to add clothes (e.g t-shirt, pants...) but not as textures, but as separate models. If I apply the naked body's armature to some t-shirt model in blender and then attach it to the animated naked body in Unity, would that work. I'm not sure what to do. Is there a way I can achieve this type of mechanism? - Thank you.