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A way to "bake" projected textures or decals?

Discussion in 'General Graphics' started by Straafe, Mar 19, 2018.

  1. Straafe

    Straafe

    Joined:
    Oct 15, 2012
    Posts:
    73
    Hello,

    I'm wondering if there is a way or an asset on the store (I haven't been able to find either yet) that would allow me to project an image onto a 3D object, and then save a texture map of the projected image baked into the UV coordinate of the object it was projected onto (So, the image could then be used as a texture for the 3D object and it would look the same as the original projection/decal).
     
  2. BuzzardMercure

    BuzzardMercure

    Joined:
    Mar 11, 2015
    Posts:
    5
    I'm gonna bump this because I've been curious about this lately as well
     
  3. Jakub-Pilar

    Jakub-Pilar

    Joined:
    May 18, 2015
    Posts:
    48
    I'm curious too.
     
  4. gonzalitosk8

    gonzalitosk8

    Joined:
    Jun 30, 2013
    Posts:
    31
    me too, any idea?