Ok, I've been using Unity since V3 and have created and released many games now so feel I should now take the time to warn new developers of one of the major problems I've encountered over and over again using Unity as a tool. Whilst it has allowed rapid game development it has come at a huge cost that is not immediately noticeable until years later. Basically it's a combination of the Asset store assets and Unity's constant depreciating of features. A case in point is a Game I wrote back in U3, later converted to U4 not sure when now, maybe around 2014. It has just been delisted first by Apple for not updating it in a while and then by Google for some ridiculous reason I won't go into. Anyway the game was still actively played and makes me approx $300 per month. So I felt the need to update it and re release it now in 2019. I'm currently using Unity2017.4.25 LTS version so still way behind the current unity release so everything I update will already be out of date. I'm currently staring at a console with 254 warnings and 30 errors. as I fix the errors it seems to unlock Unity to import more stuff in the project which just makes the warning list grow and grow. Most are caused by either Unity depreciations or Asset store assets I used that need updating, and here's the rub many of them are abandoned by their authors so there are now 2017 updates! So while the asset store seems at first a good idea, if you use it you will be in my position in a few years time with a ton of make work that adds nothing to the game and just uses huge amounts of time to fix or work around. Just for fun here is the current state of play on this game: Realistic FPS Prefab The entire game is based around this and it's depreciated causing dozens of warnings Detonator framework, not updated since U4 T4M, Gone leaving me with a what the hell do I do now type moment. On top of this is all the image effect errors, which if I delete and import the new ones cause a buck ton of errors and effects not working anymore. Prime 31 plugins, ALL need re paying for to get the latest versions just to keep the game alive on stores. Anyway so depressing, too 3 months to write the game, and I've spent at least that amount of time again just maintaining it and here I am 4 years later still doing it. Just needed to let off steam guys sorry.