Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

A Veterans Struggle & The WWP

Discussion in 'General Discussion' started by GAMEnt, Jun 28, 2015.

  1. GAMEnt

    GAMEnt

    Joined:
    Jun 23, 2015
    Posts:
    116
    Hello All,

    I'm fully understanding the difficulty of promoting a game, its really quite terrifying. I'm having a lot of problems with two issues:

    1.) Getting Veterans to take part in their free copy of ABD.
    2.) Getting anyone to talk about it, share anything, or help out.

    Now having a game that's free for US, UK, and German service members isn't our main pitch, ABD stands on its own with sheer numbers alone. The issue is trying to get it out there to the world. As a Veteran myself, I've linked up with some old friends from the military on Facebook and literally two of three hundred were only the ones willing to share anything. To top it off, I reached out to the Wounded Warrior Project and they wanted $250,000 to tweet about ABD.

    There's a couple huge issues I have with that... As an indie developer, that kind of price is just outrageous. Although I can appreciate their position and the scale of their operations, I'm pretty sure their job is to help Veterans. No, helping me just because I'm a Veteran doesn't mean I want them to snap to. I think the problem is a lot bigger than this. You see, I haven't just contacted the WWP and decided to come flame everybody on here. I've actually contacted ten different Veteran companies, and at least two hundred YouTube Game Streamers - I've even offered to pay them!

    I haven't gotten a response from a single one, not even a "no thanks". Frankie (FrankieOnPCin1080p) was the only one to respond because I told him I'd pay for his new intro trailer that I failed to create three years ago; since then, not a word. I realize people are 'busy' with things, but how can I achieve less than a 1% response ratio?

    I don't want to come off as annoying, I'm just hoping to start this thread and get some ideas on how to move forward with this. I am having a large internal struggle with myself trying to justify how literally everyone can ignore me, and even a larger struggle trying to legitimize a strategy. I for sure haven't tried 'everything' yet, but I'm running out of ideas.

    Thoughts?
     
  2. ippdev

    ippdev

    Joined:
    Feb 7, 2010
    Posts:
    3,793
  3. scurv

    scurv

    Joined:
    Jan 19, 2014
    Posts:
    4
    There are some facebook pages for vets, Move into them and lurk a while before you post your game.
     
  4. GAMEnt

    GAMEnt

    Joined:
    Jun 23, 2015
    Posts:
    116
    Do you have a direct email address that you can PM me? That'd be great.