Ladies and gentlemen, wellcome to my devlog! Just to put you in situation I will explain my background a bit: I'm a 19 years old gamedev that's aspiring to making his own games and make it for a living. For the last year and a half I have been working on some freelance game projects and also collaborating on a few teams, been "making" games from my 13 years old, and always had a passion for this. I am here to talk to you about "A Vengeful Spirit", which takes the horror games to a new genre (I'd call it a scaring simulator). You have the power to build places, houses, cementeries, mansions, whatever is in your mind! On the other hand, people will start coming around your place, and you'll have to scare them while you also improve/expand your place. I'm currently working on this full-time for this month, let's see how far it gets and I will try to get through Steam Greenlight once I feel like it (probably soon). So, as I said what makes this game unique is taking horror games to another place, the place where you're not who gets scared. This game expects imagination and creativity to pop out off you, create anything that's in your head and get people lost (or dead) inside the place. The more people that survive without being scared, the less power you'll have, that in the meaning of not being able to build huge places and spend power on fancy things like triggers that take the AI to hidden places where they will starve. There's also an interesting fact in the game, it is the changing state of ambientation your place will have, and will be driven by the emotions of its guests, meaning that if you start killing people for fun your place will have a deadly mood so no more people will appear around the zone ever, forcing you to restart and think what you've done wrong and get the place running with careful decisions. If your place starts building up enough popularity, different kind of persons will visit it, just to give you an example, you could be visited by someone who's job is making Paranormal Documentaries, they will not be scared so easily and depending on how is the place built and the mood you've accomplished that person will make your popularity and power go straight down so it will feel like a joke instead of a real haunted place. And like that, I'm thinking on adding a lot of people variation, so that makes the game feel more real and difficult! I don't have too much to show for now, but I'm going to leave you with the testing intro that I have worked for the game (anything is subject to change!) You can stay updated just checking this post or the identical one I made on Tigsource Forums.