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A Unity Still: Forest Path

Discussion in 'Made With Unity' started by Alec, Dec 9, 2008.

  1. Alec

    Alec

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    Took around 15 minutes to wip up. Mostly done with the terrain engine with rays of light made in blender. Hope you enjoy! :D

     
  2. Jonathan Czeck

    Jonathan Czeck

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    The dark parts of the light rays break the illusion for me.

    Cheers,
    -Jon
     
  3. Alec

    Alec

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    I kinda liked it that way :eek:
     
  4. gizzerd91

    gizzerd91

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    it wasn't the dark parts for me, but that's what I thought at first. I think the problem is the inconsistency. You have a smooth blend of shadow and light, and then you have sharp edges to the rays.
     
  5. Alec

    Alec

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    Does this look any better?

     
  6. Alec

    Alec

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    Does this look any better?

     
  7. AngryAnt

    AngryAnt

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    I remember a similar post a while back which discussed techniques for creating light-beams - a warehouse with light-beams from the windows was the example project.

    Can't seem to find it though. Anyone remember?
     
  8. jashan

    jashan

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    I remember the posting, but I wouldn't know how to look for it. Was a while back ...
     
  9. Jessy

    Jessy

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    Sure, the light beams could use some work, but I like the whole thing overall. It looks like a video game - nothing looks real, but I get the impression of what you are trying to convey, and my brain fills in the details. So I think you're doing a great job - off to a good start, certainly. I dig the composition of the scene, personally.
     
  10. Alpha-Loup

    Alpha-Loup

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    Great Work Alec! It gives one this good ole adventure-game feeling.

    The brightness of the Lightbeams in the first picture is much better in my opinion. It gives more contrast to the picture. It just needs a smooth gradient fall-off to the sides as well as downwards.

    Frank
     
  11. Randy-Edmonds

    Randy-Edmonds

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    I like it. I looks like somewhere I'd like to explore. I liked the first screenshot's light rays better. And I think they would be even better if made more translucent and whiter.
     
  12. Alec

    Alec

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    thanks for your comments guys! I'll keep tweaking the scene and posting my results. :)
     
  13. donjuan

    donjuan

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    Hi, congratulations Alec. Really like the the mood of the scene. How do you manage to get these light beams?
     
  14. cherub

    cherub

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    i would use additive shader for the light beams. (all the pros do...:) )

    well, that or an expensive particle system.
     
  15. Alec

    Alec

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    I simply made the shape of the beam in Blender, UV mapped them with a yellow-ish colour in photoshop with fading endss and used a transparent shader to give the the "ray" look. It's not performance busting, it's quick and easy.
     
  16. donjuan

    donjuan

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    Many thanks for the tip. I saw this effect in some games and was wondering how to achieve something alike
    Juan
     
  17. albertzak

    albertzak

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  18. AngryAnt

    AngryAnt

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  19. Zylex

    Zylex

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    Hey there!

    A nice concept you have there. But I have some minor feedback:

    There's stretching to the left and at the end of the image.
    The lighting also definately need some work, try working with point lights and a light with a cookie to recreat the shadows of the leave. Then those beam look way too harsh and yellow. Sunlight isn't really yellow. Also you could try to add a glow component to the camera to get a mysterious and gloomy picture if you fix above notes.

    Good start anyway!


    -Zylex
     
  20. Alec

    Alec

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    well I don't have pro so image effects are a no-no. I have been experimenting with cookies in the scene but I only know how to make a spotlight cookie :(