this has been bugging me for ages, that conversion of cmu animations always were a bit off https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture one example 87.01 1. from the huge mocap on the asset store 2. converted from daz bvh (in blender) 3. converted from max bvh (in blender) you can see the max conversion has fingers and feet off, but the left leg is right, which the other two has wrong
so copied the localRotations of the leftUpleg and leftLeg Code (CSharp): public Transform bone0; public Transform boneX; void LateUpdate () { bone0.localRotation = boneX.localRotation; } and looks like this 1. switched off 2. switched on small success for the day