Search Unity

A Terrain LOD with QuadTree in ECS ?

Discussion in 'Entity Component System' started by ComteJaner, Jul 30, 2018.

  1. ComteJaner

    ComteJaner

    Joined:
    Jun 9, 2013
    Posts:
    9
    How would you go in doing a terrain quad tree based LOD ? Something ROAM, or this : https://www.gamasutra.com/view/feature/131841/continuous_lod_terrain_meshing_.php?page=2.

    First, what would be an ECS friendly or cache-friendly way to structure a quadtree? Or even a good way to make the tree without reference types ?

    Also, how would you deal with all the "horizontal dependencies" in the tree (dependent activation of vertices) ?

    I know the question is a little big vague, I just don't know where to start.
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
  3. ComteJaner

    ComteJaner

    Joined:
    Jun 9, 2013
    Posts:
    9
    This reference is very cool thank you! But this is still the easy to undersand and easy to frame into the ECS framework type of application : parrallel, very vertical with few horizontal interactions...