Hi! I am currently using Unity for cartoon series productions. So far we achieved really good results but we are still lacking solution for aliasing problems. Our pipeline is mostly based on alembic streamed in Unity via the Alembic package (we are using it since it was in preview stage). We tried several assets on the Asset Store like Madgoat (which is not developped anymore but thanks for their developers for this asset!) or Deckard (it changed a lot the workflow and rises the rendering time significantly). We tried the supersampling option in the Unity Recorder (via the Timeline) but it only works for the same rendering and output resolution. It only works for 1080p -> 1080p but not 4K -> 1080p for example. With the supersampling grid set to X16, the results are already better but it's not enough for TV shows productions. Now I tried the "Cinematic Studio Sample" with has really smooth renders. I can't even see any aliasing at any moment. You really did an amazing short there! I was curious to know how you achieve this result and I saw you only use FXAA for the anti-aliasing haha. Is there guides to prevent from aliasing for film productions ? Or techniques maybe like supersampling ? If yes how can I achieve to get smoother results. We don't aim realtime rendering. For example we render frames in 3sec, we can afford to render it in 10-15sec. Thanks for opening this thread about Film production since I've never known how to address this concern!