Hello everyone! I've been struggling for so long with the Cross-Origin Resource Sharing (CORS) issue when making requests to APIs using UnityWebRequest in WebGL applications running in the browser. I've researched and tried various solutions, but they all seem to introduce layers of complexity I'd rather avoid. Has anyone tackled and resolved this issue in a way that could be considered "elegant", "simple", or even "ingenious"? Any advice or experiences you could share would be greatly appreciated. Thanks in advance!