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A simple Ball Clock with holes

Discussion in 'Physics' started by Mjello, Jun 13, 2020.

  1. Mjello

    Mjello

    Joined:
    Mar 26, 2018
    Posts:
    35
    Hi Unity

    I want the balls to roll into the holes. But the mesh collider does not allow me to do that.

    Is there some way to do this.

    All the best

    Martin

    upload_2020-6-13_11-38-9.png
    I was trying to make a ball clock with funnels and a rotating disc as a lifting mechanism. But I am stuck at this problem. A long time ago I did something similar with mesh colliders having no issues. Is there a way to do this now in version 2019.4?
     
  2. Mjello

    Mjello

    Joined:
    Mar 26, 2018
    Posts:
    35
    Found a solution. Needed to be imported as generic animation and generated avatar from model stored in root. Then it worked. Don't know why though.