Hi Unity I want the balls to roll into the holes. But the mesh collider does not allow me to do that. Is there some way to do this. All the best Martin I was trying to make a ball clock with funnels and a rotating disc as a lifting mechanism. But I am stuck at this problem. A long time ago I did something similar with mesh colliders having no issues. Is there a way to do this now in version 2019.4?
Found a solution. Needed to be imported as generic animation and generated avatar from model stored in root. Then it worked. Don't know why though.