In case i have to make a simple quiz game in unity Here are my questions, Should i use images as questions and options or should i use text option in unity? Should i make a new scene for every question and link it through app load scene api? Or is there any easier way to do this? Should i move the camera away and put new questions there? For eg:If the game has 150 questions then i have to link 150 scenes,so in case i build it on android wont it take many spaces? Any thoughts or ideas?
I would personally do it all in one scene, using text (if the questions are text based). You could have a text file (xml, or something similar), that you could use to store all the questions and answers, along with which answer is correct. You would then update the text on the screen to load the new question and options. Does that make sense?
Yes,that was what i was thinking cause creating scenes is a hectic. But i have one more question now, can i just borrow strings from a text file and display it in 3D/2D text option in unity?
Yes, you can indeed. You will need to have a way of parsing the text file, but once you have done that it is very simple to assign new text values to the text objects that are currently on screen. This forum post has a good discussion about ways to store data that you will then pull into your game: http://forum.makega.me/t/loading-text-data-in-unity-json-yaml-something-else/944/4