Search Unity

A "scripting runtime on Burst" is possible or not?

Discussion in 'Burst' started by kraihd, Sep 19, 2019.

  1. kraihd

    kraihd

    Joined:
    Sep 10, 2015
    Posts:
    20
    Many platforms do not allow JIT.
    Thus it is difficult for scripts to be with both high-performance and downloadability (ex. DLC character or level).

    Do you think that Burst can solve this?
    A bytecode interpreter that processes even 1000 opcodes per frame on mobile can exist on Burst?
    If so, what feature will it have?