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A "rocky border to the world": Needing a solution that wont compromise performace

Discussion in 'World Building' started by j_spencer93, Nov 7, 2018.

  1. j_spencer93

    j_spencer93

    Joined:
    Dec 17, 2015
    Posts:
    60
    In my game you play on several "shards" of the world that are floating on a sea of Aether. Well, each needs a sort of "rocky" edge that makes it seem like they were torn from the world's crust. I have tried enlarging regular rock models to accomplish it, and although it looks nice, it hurts performance to bad. Any solutions?
     
  2. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,913