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A real-size object on an image target?

Discussion in 'Getting Started' started by MolangRabbit, Feb 13, 2018.

  1. MolangRabbit

    MolangRabbit

    Joined:
    Feb 5, 2018
    Posts:
    5
    Hi, I'm a starter on Unity. It's been just fewer than 2 weeks now after I started it.

    I'm trying to make an object of AR float on a card.
    The object is real-size scale; if the object is a human, it is human-sized.
    The card of the image target is about 4 x 6 size in real.

    Just use the formal way of floating an object on an image target.
    And to view the overall of the object, I used 'Extended Tracking'.

    It was able to float the object on the card, just in still camera view.
    The object was really big at the position, which is target scannable, so I move back to view the whole.

    The problems came up from here.
    1. Vanished in sudden.
    2. More and more I went back, the object became invisible from the backside.
    3. It trembled and kept shaking
    4. The object followed my camera; never fixed on the target

    I can't figure it out even I had misconception about the extended tracking or ar camera...
    I googled so much to find out whether any of the contents like mine have come out, but nothing.

    So is it not able to an AR content with real-size objects on an image target yet?
    Or is it the just a case in my lack of research about the topic?