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A question to Unity Developers

Discussion in 'General Discussion' started by craigjwhitmore, Aug 23, 2020.

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  1. craigjwhitmore

    craigjwhitmore

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    How does it feel that Unreal Engine can process billions of polygons on screen at an impressive frame rate, yet Unity struggle to get their proverbial **** together to make a decent & properly implemented shader system?
     
  2. neginfinity

    neginfinity

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    It feels that you're trying to troll unity forums.

    Also, number of onscreen polygons doesn't matter. Results do. You can achieve them in either engine. Speaking of which you shoudl be probably familiar with both of them anyway.
     
  3. Ryiah

    Ryiah

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    How does it feel to know that you will most likely never be able to take true advantage of it without millions of dollars?
     
    MadeFromPolygons and spryx like this.
  4. Lars-Steenhoff

    Lars-Steenhoff

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    Why? you don't need a million dollars to create an unoptimised scene, the cost are in optimising for performance.

    Anyway agree this thread will go nowhere
     
  5. Ryiah

    Ryiah

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    Nanite is more than just a way to optimize a scene which is why I said "true advantage". You won't be able to take full advantage of it unless you have assets made for it.
     
  6. Ukounu

    Ukounu

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    How does it feel to be a lazy troll who can't even come up with any entertaining argument? Reported for obvious trolling and flame baiting.
     
  7. superjayman

    superjayman

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    This is not true, stop misleading people!
     
  8. zombiegorilla

    zombiegorilla

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    pointless trolling. closed.
     
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