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A question about the limitation of terrain layers

Discussion in 'World Building' started by skyfam2, Apr 8, 2022.

  1. skyfam2

    skyfam2

    Joined:
    Apr 15, 2021
    Posts:
    21
    https://docs.unity3d.com/Manual/class-TerrainLayer.html
    I dont understand this part:
    what does the "texture pass" mean? is it "the neighbor terrain"?If I want to paint more than 4 layers,I have to add more neighbor terrains and paint there ?
     

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  2. Ruslank100

    Ruslank100

    Joined:
    Apr 11, 2018
    Posts:
    46
    You can paint more than 4 layers at the same terrain
    However Unity can render the terrain in 4 layer batches. If you have more than 4 textures on a single terrain Unity will have to repeat the render process again, meaning the render time for the terrain will increase
     
    skyfam2 likes this.
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,363
    Hi

    Is there a way to limit the passes unity uses if using a single pass shader but have more than one pass textures active ?