Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

A question about the limitation of terrain layers

Discussion in 'World Building' started by skyfam2, Apr 8, 2022.

  1. skyfam2

    skyfam2

    Joined:
    Apr 15, 2021
    Posts:
    13
    https://docs.unity3d.com/Manual/class-TerrainLayer.html
    I dont understand this part:
    what does the "texture pass" mean? is it "the neighbor terrain"?If I want to paint more than 4 layers,I have to add more neighbor terrains and paint there ?
     

    Attached Files:

  2. Ruslank100

    Ruslank100

    Joined:
    Apr 11, 2018
    Posts:
    32
    You can paint more than 4 layers at the same terrain
    However Unity can render the terrain in 4 layer batches. If you have more than 4 textures on a single terrain Unity will have to repeat the render process again, meaning the render time for the terrain will increase
     
    skyfam2 likes this.
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,015
    Hi

    Is there a way to limit the passes unity uses if using a single pass shader but have more than one pass textures active ?