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Question A question about shader graph material

Discussion in 'Editor & General Support' started by shen_yu_feng, Feb 25, 2024.

  1. shen_yu_feng

    shen_yu_feng

    Joined:
    Feb 25, 2024
    Posts:
    1
    When I finished connecting the shader graph,I found the material on main preview would have a line splitting the sphere and it will make it look unsightly.
    How should I solve this problem.
    Thanks.
     

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  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    That is UV wrapping. If you put the texture into the matching model with correct UV unwrapping, it should look fine.
    If you don't unwrap anything, maybe use triplanar mapping?