Hi, I use Random.Initstate to set a seed to create a deterministic pirate treasure map. But after that I need to randomize the seed again. Because if I don't, the game throws the same dices for the turn based combats etc. I am using Random.InitState((int)DateTime.Now.Ticks) to set the random seed. But this number is so large like 10 digits. My question is this: Since this number is so big can it slow down the calculations? Should a smaller number like DateTime.Now.Seconds can be better? (But that one comes up 20 or 40 sometimes which is so small I guess) Am I overthinking? Thank you for your help.