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A Question About Modeling Kits

Discussion in 'General Graphics' started by SoftwareEngineer, Jun 11, 2016.

  1. SoftwareEngineer

    SoftwareEngineer

    Joined:
    Jan 4, 2014
    Posts:
    52
    Guys I have found this video and do not understand how to do this(0-3 seconds). I can model but I am wondering how to bring these models in Unity as the same way in this video? Have I to know scripting to do this or what? I am really curious about this.

    Video:
     
    Last edited: Jun 11, 2016
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    ...What video?
     
  3. SoftwareEngineer

    SoftwareEngineer

    Joined:
    Jan 4, 2014
    Posts:
    52
    Sorry, a bit sleepy :) Video:
     
  4. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    You you want a game in Unity that will be the ability to create a model such as this one? Look at the source code for Blender and par down it's functionality to be applicable to a set of prefabs you have available for Unity. You can also look or modifying some publically available voxel modeling style SW code.
     
    Last edited: Jun 11, 2016
  5. neginfinity

    neginfinity

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    Jan 27, 2013
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    13,327
    You have prefabbed blocks prepared. Rails, walls, stairs, etc. Then you move them into the scene and move them around till you get the result you want..

    IF this was done in unity, the dude has some custom scripts in place to speedup the process, but it is pretty much the same thing.
     
  6. TylerPerry

    TylerPerry

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    May 29, 2011
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    5,577
    It's odd that the models don't have any artifacts. Usually in Unity the seams would be visible with pixels of the background seeping through.
     
  7. neginfinity

    neginfinity

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    Jan 27, 2013
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    They won't be visible, and pixels won't ever seep through (I worked with modular setup a lot), unless models have errors in them.

    However, you'll see seams when you bake lighting or when you'll have dynamic light quickly move through the environment. But no background pixels.
     
  8. Rombie

    Rombie

    Joined:
    Feb 18, 2015
    Posts:
    282
    Build a set of Modular pieces in an external 3D modeling package. All modular pieces need to align to a grid to work properly. So 1x1=1mx1m grid. Unity standard.

    Once you have crafted all the pieces needed; walls, floors, railing, stairs, etc.. You will then need to export out .fbx and import into Unity.
    Then set each piece up as a prefab so you can start putting pieces together in Unity like Legos.

    When placing prefabs make sure you snap to the grid and use vertex snapping to make sure everything aligns properly.
     
  9. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Oh. It's modular pieces. You create all grid based models and manipulate with some snap settings.
    You can take a look on my environment assets on the Unity Asset Store: u3d.as/jYB
    All of them are created by using grid based modular pieces and combined together like the video.

    No extra plugin required but you can also use some plugins to speed up the modular workflow.
    Like this one: u3d.as/kNz. This plugin is compatible with some including my modular assets.
    And lets you paint modular pieces in easy way which is time saver.
     
  10. Rombie

    Rombie

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    Feb 18, 2015
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    282