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A question about Frame Data

Discussion in 'Animation' started by GoldenGemGames, Mar 12, 2021.

  1. GoldenGemGames

    GoldenGemGames

    Joined:
    Nov 24, 2019
    Posts:
    20
    Making Actions in Blender to import into Unity. Do I have to use a separate animation for the startup, active, and recovery frames or can it all be done with 1 animation? Also, I use the Playmaker add-on from the asset store. Can I use 1 animation for these stages or not?