Hi all. So I have a game I've been working on for a while now, already released it on mobile some time ago but am working on a full 3D remake of it for the PC with some significant changes. The base of the game is done though, and so it goes like this. Originally on mobile, I released the game with five medium sized levels on the grounds that mobile games are typically short. People complained, I then extended the game to be more than double its original size with content that was of higher quality than the original five levels. Now, would it be a terrible idea to release the game early access with only those original five levels, explicitly stating that the game will be extended to be double its size a little later? As of now I'm leaning against the idea because: 1. I was told that in early access, it's expected that you release the full game as playable, it's just that it might be a bit buggy. 2. It may give people who did not read the description the idea that I'm releasing a short game, but in truth that's just half the game. 3. I might get a bunch of suggestions to change major stuff that might be a bit difficult given how large and complex the programming on this project has become with time, so while I definitely want feedback, I might disappoint players and be dismayed that I can't fulfill everyone's wishes. 4. The later levels are better than the original five, so it might give a false impression that my game is not as good as it actually is. But I'm for it because: 1. I get to sell some copies of the game earlier and have some money to work with 2. I get some good feedback. 3. I get to give players a "surprise" when the game's size suddenly doubles. 4. I get to keep people checking for updates. 5. I make a splash in the market twice, first on EA then on the official release. Worth noting that even if I decide against EA on just the first five levels, I'll probably still put it on early access when done with the whole game and reap some of the above benefits anyway. It would just mean I have to work longer before making any release. If you read all that, thanks. I would appreciate any feedback.