Hi there! =) Thanks for the answer! I'm trying to handle dynamic elements in my game, just like in a rts, and for now i'm using AstarPath.active.Scan(true,1); Is this the best method? Because most of the characters will be moving all the time. If so, what is the function of the second variable we use in the AstarPath.active.Scan, just after the "true" ? It would be better to use some kind of steering behavior instead of a* in dynamic elements? I'm trying to do it on iPad, so there are some stops each time AstarPath.active.Scan is called ( I usually call it once per second). Thanks for the attention!