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A New Approach to DOTS Anmimation and Motion Matching?

Discussion in 'Animation Previews' started by awesomedata, Dec 14, 2021.

  1. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    1,419


    After looking at this presentation, although a bit dry (and lacking on the details), their approach solved A TON of problems I saw with Kinematica when it was first released as preview. The approach used is general enough that, if allowed to be combined with DOTS Animation, I could see this being used all over the place for realistic motion in games -- without the need to create HUGE databases of animations and mocap data (which was my main reason for not using Kinematica to begin with).

    These guys did a great job, so it would be worthwhile for Unity to study (carefully) their solution and how it was implemented in a way that would allow it to be combined with standard DOTS Animation (i.e. the way Animation Rigging currently works). Just food for thought.
     
    samuelmorais likes this.