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a "Must to have" books related for game development and Unity?

Discussion in 'General Discussion' started by Dayner_Kurdi, Aug 21, 2015.

  1. Dayner_Kurdi

    Dayner_Kurdi

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    english isn't my mother language, so sorry if my thread seem odd. i'm looking to expand my library with game development books, i'm not looking for "how to program or how use unity", something like this book, something to take me to the next stage in my learning.

    http://www.amazon.com/dp/0321334876...TF8&colid=2YP2N7FMWNYXR&coliid=I3EG2APUCXXWJX

    its don't have to be 100% about unity but if it related or recommended, it will be great
     
  2. TonyLi

    TonyLi

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  3. rakkarage

    rakkarage

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  4. Dayner_Kurdi

    Dayner_Kurdi

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    thanks, ill check out those links!
     
  5. NoPiece

    NoPiece

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    Dayner_Kurdi likes this.
  6. darkhog

    darkhog

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    C# Yellow Book? Not Unity-related, but will help you with C#.
     
    angrypenguin and Dayner_Kurdi like this.
  7. Ryiah

    Ryiah

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    I thought so at first but now I'm not positive that a beginner's book would be useful in this case. I've glanced through the C# Yellow Book and it's mostly aimed at those who don't know C# at all with generics being about as high level as it gets.
     
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  8. cyberpunk

    cyberpunk

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  9. Not_Sure

    Not_Sure

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    The Art of Game Design: A Book of Lenses

    BTW, great idea for a thread!
     
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  10. Kiwasi

    Kiwasi

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    Programming Game AI by Example

    It's not Unity or C#. But it's a great introduction to AI programming.

    It's not a beginners level by any means, you'll want to already know how to program and get around an engine before you tackle this one.
     
    Dayner_Kurdi likes this.
  11. Dayner_Kurdi

    Dayner_Kurdi

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    again thank you guys for your suggestion, i already found most of them here in japan
     
  12. tedthebug

    tedthebug

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    This series also has an app that has lens cards (really only useful if you've read the book but some of them are understandable without having read it) & you can by a printed set of cards. Useful to randomly pick 3 at various stages of development to get you thinking about things that you may not have given any thought to in the initial rush to make something.
     
    Not_Sure likes this.