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A LARGE NUMBER OF ERRORS WITH UNITY LIBRARIES

Discussion in 'Scripting' started by Navud18, Jun 2, 2020.

  1. Navud18

    Navud18

    Joined:
    Feb 14, 2020
    Posts:
    2
    Hello! I am new to game development on Unity and accidentally switched but the new version of 2020. I did not know that I might have problems because of this. After I tried to build and run my game, about 200 errors appeared in the compiler. After that, I searched the Internet for ways to transfer the project back to the 2019 version. I did it, but still got 16 errors. This is mainly CS1061, one CS0117, and almost all of them are associated with "collab". There are also 2 warnings for DC0032. I left screenshots of some of them. I was looking for possible methods to solve the problem, but nothing came of it. I really hope for your help)
     
  2. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,775
    Close Unity, delete the Library/PackageCache folder within your project, and reopen Unity. It should reimport the packages, and hopefully that will fix it.
     
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  3. Yoreki

    Yoreki

    Joined:
    Apr 10, 2019
    Posts:
    2,605
    Did you try deleting the library folder?
     
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  4. Navud18

    Navud18

    Joined:
    Feb 14, 2020
    Posts:
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    I tried to delete the folder, but the errors remained
     
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  5. nattybumppo

    nattybumppo

    Joined:
    Mar 28, 2017
    Posts:
    2
    I had the same error today. I fixed it by going to Help ---> Reset Packages to defaults.
     
  6. douglaspescuma

    douglaspescuma

    Joined:
    Aug 15, 2019
    Posts:
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    It works,
    but your unity packages will be deleted
     
  7. FOSEFAR

    FOSEFAR

    Joined:
    Aug 19, 2022
    Posts:
    1
    So does this cause any problems?
     
  8. Rjcource

    Rjcource

    Joined:
    Nov 14, 2020
    Posts:
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    There is a problem it works but it messes up all your scenes
     
  9. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,695
    They may all magically "come back" once all packages have been restored.

    Lost progress / project / work / stuff disappeared in Unity.

    This article is to help you when you have lost significant progress or work in your Unity project.

    It is designed to give you avenues of discovery and investigation.

    It is NOT a guarantee of restoring your lost work. It is NOT a substitute for proper IT / Data security procedures.

    To decide which parts are applicable to you, look for major bolded headings.

    EVERYTHING IS GONE, YOU CANNOT OPEN THE PROJECT

    Your project probably is still on your computer. Try a computer-wide search for some unique filenames that you know are in the project you think is gone.

    To start your search, one common file to all Unity projects is named
    ProjectSettings.asset


    Some things that might have happened:

    - you are not opening the project that you think you are
    - you are in the correct project but not opening the same scene you had open before
    - you dragged the project (or part of it) into the trash (intentionally or inadvertently)
    - you moved the project (or part of it) somewhere else (intentionally or inadvertently)
    - an overly-aggressive antivirus solution quarantined it because it saw code being compiled in there
    - you're using a directory sync like OneDrive or Dropbox... NEVER USE THESE SERVICES WITH UNITY!
    - something else??

    As I said, it's probably still all on your system to be found if you look in the right places.

    A typical Unity project will have at a minimum the following folders:

    Assets\
    ProjectSettings\
    Packages\


    EVERYTHING IS PRESENT BUT MY SCENE WINDOW IS BLANK

    Close Unity and make a full project backup RIGHT NOW. Do not do ANYTHING else until you back it up 100%.

    Ideally copy that backup to another computer, or back it up to another external hard drive entirely. This is just basic data processing best practices during data recovery operations.

    If you can see all the files and folders of your project, make sure you are opening the scene file you were working in.

    Once you have opened the scene, look in the hierarchy window, select an object and move the mouse over the Scene window and press F to focus that object.

    Additional notes:

    - ALWAYS use proper industrial grade source control (see below)
    - NEVER use Dropbox or any file sync mechanism in Unity.
    - NEVER move files within your project, except by doing it within Unity
    - ALWAYS be sure you are fully backed up before upgrading Unity

    SCRIPTS OR ASSETS ARE MISSING OR BLANK

    Some info about Missing script warnings, broken prefabs, GUIDs, renaming GUIDs, etc:

    https://forum.unity.com/threads/problem-with-git-and-missing-scripts.1090876/#post-7024801
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6487297
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6488230

    EVERYTHING in Unity is connected to the above GUID, which is stored ONLY in the metafile.

    It is super-easy to inadvertently change it by renaming outside of Unity. Don't do that. Instead:

    - close Visual Studio (important!)
    - rename the file(s) in Unity
    - in Unity do Assets -> Open C# Project to reopen Visual Studio
    - now rename the actual classes, and MAKE SURE THE FILE NAMES DO NOT CHANGE!

    If you are NOT using source control while you do this, renaming files is an EXTREMELY dangerous process. Use source control at all times so that you can trivially revert if you miss a critical step and damage your project.

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards

    In other possible things to try when you get sheets of errors,

    Extra unwanted packages in new projects (collab, testing, rider and other junk):

    https://forum.unity.com/threads/temp-unityengine-testrunner-dll-error.1133938/#post-7287748

    About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

    Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared:

    https://stackoverflow.com/questions/53145919/unity3d-package-cache-errors/69779122