Hi everybody ! I try to make a 2D rogue like style game. I would like to use unity dynamic light, but for performace reason, I try to make a low cost light system. Info : I use a lot of spriteRenderers. So my question is : is that possible to make a hole in Ambiant color/shadow , to reveal a part of the map ? I tried to make a shader with grabpass and a hand made lightmap system but i dont think i am on the right way.. Thanks for help (and sorry for poor english lol)
Hi there, This forum is for Unity Hub issues/suggestions. I think your issue is related to the Unity Editor