Hello, I'm about to purchase my 3D tool personal license, and honestly, after hours of research on the net, I can't decide myself ... For short, I'm searching for a software that got these features : - very fast workflow - easy character skinning and rigging - perfect FBX support - clear interface - opened to architectural modelings as well - stability - full animation tools (bones, IK, FK, constraints, physics) - and of course, a total compatibility with Unity3D importing process - indie-friendly - perenity. Which means a more or less clear video-game oriented roadmap. For now, what I got on my mind about existing softwares : - 3DS : fits all my needs, and in fact too much more ... It's a tool made for big industries, not for indies. Way too huge for what I need, which would not make a very good need/price balance. It's such corporate oriented that in France you can't find a clear shopping offer unless you want to contact the marketing service of 3 or 4 small unknown B to B enterprises ... - Maya : same as 3DS, I can't even guess why those 2 products are still independant. - Softimage : An interesting one, as I can read on different sites that several small game studios use it (Dead or Alive series, latest Metal Gear, for instance). Plus game-oriented mods, plus a growing quantity of pro gamedevs begging for this tool to their game studio. But as it's growing, I can't find very much infos about its concrete efficiency. And once again, I can't find a decent shipping service for it in France. - Modo : A huge database of users are claiming this modeler beats every actual solution, but unfortunately, it doesn't support advanced animation tools yet. I would be able to buy a separate character animation tool for this one, if somebody could recommand me one that doesn't exceed 1000 €. - Cinema 4D : This one's interesting too, but I can't find enough pro comments to make my mind about it. Plus the fact that its FBX exporter seems unstable. - Blender : I can't stand its interface. I don't want to spend as much time into learning curve as in game dev. - Cheetah 3D : doesn't seem very serious to me. That's all I know for now. Any advanced artist, with an already significant gamedev experience, could gimme an advice ? Thank you people for your attention.