Good day all, I found an excellent, free book on level design that I would like to share. It is a bit old(in video game years at least) but the theory and practices in it still apply today to level design. It is mainly about level design for fps and 3rd person games, but it also has advice about game design in general and about working with other people(see the first 20 pages). Here is the link: http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/ Scroll down and click full screen and it will take you to Scribd.com, with a better view of the book. P.S. Anyone else a MOH:AA fan?