So I Had To Fix This Script I Think I did What They Ask I Still Get This Errror error CS0246: The type or namespace name 'UI' could not be found (are you missing a using directive or an assembly reference?) using System; using UnityEngine; #pragma warning disable 618 namespace UnityStandardAssets.Utility { public class SimpleActivatorMenu : MonoBehaviour { // An incredibly simple menu which, when given references // to gameobjects in the scene public UI camSwitchButton; public GameObject[] objects; private int m_CurrentActiveObject; private void OnEnable() { // active object starts from first in array m_CurrentActiveObject = 0; camSwitchButton.text = objects[m_CurrentActiveObject].name; } public void NextCamera() { int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; for (int i = 0; i < objects.Length; i++) { objects.SetActive(i == nextactiveobject); } m_CurrentActiveObject = nextactiveobject; camSwitchButton.text = objects[m_CurrentActiveObject].name; } } }[/code] Yet Don't Know I Might Have Re Learned Coding But This Puzzled Me
Kudos for using half the CODE tag. Please use both of them https://forum.unity.com/threads/using-code-tags-properly.143875/ I will presume that you want to refer to a Button. So this should be something like this: Code (CSharp): using UnityEngine.UI; [...] public Button camSwitchButton;