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A Few Questions

Discussion in 'General Discussion' started by awplays49, Nov 11, 2015.

  1. awplays49

    awplays49

    Joined:
    Nov 9, 2014
    Posts:
    36
    Currently, I'm in a state of mind where I keep starting games, but it's not long before I quit it. I want to know how you guys pick an idea that you stick with. Tell me, does anyone else have this problem with commitment to game ideas? I really need some help. I started a TDS a while back, and I worked on it from August to early November, but then I started getting negative feedback. I read some statistics, and apparently, psychological horror games are in demand. I started one, but reality is I don't have the proper training. That's another question. Where can I get training if I'm only 15? Also, I was wondering if someone, an intermediately skilled Unity or Blender user, would collab with me to brainstorm an idea and make it happen.

    Let me know what you have to say in the replies!

    -Aidan
     
  2. Deleted User

    Deleted User

    Guest

    Hey! Im 13 so i dont know if my experience is actually valid but i just completed and published my first game and i have learnt a lot from it (Ps. download link just bcus https://play.google.com/store/apps/details?id=com.DigiJAM.Deflect)

    I learnt a lot from the making of my game. Number 1 and the most important thing to do is always scope small. I have tried making a few "big" games, fps, rts etc and let me tell you you will most likely never finish them. Second is to show it off often, not only because you can get feedback but also because some people out there are very nice and they will motivate you to finish your game.

    Thats all i have for you. Im sorry if i sound like a showoff, it wasn't intentional and i hope you finish your game! Best of luck! :):)
     
  3. awplays49

    awplays49

    Joined:
    Nov 9, 2014
    Posts:
    36
    Hey @CDDelta ! I'll be sure to take a look!

    My main problem is my asset design skills. I'm a pretty advanced Unity programmer, and I have a lot of good ideas, but my problem lies at designing nice looking 3D graphics. Currently I want to work on a psychological horror game, and at some point in the future, a first person shooter.

    I think me and you could design a nice looking horror game if we tried. If you're interested, private message me. Do you have a Skype account? We could skype and transfer files back and forth if so. If you don't think you are at my skill level, you could always help anyways. I could use someone to test, write code, and even design assets.

    -EDIT-

    Here's a preview of the kind of thing I can do currently in Blender:

    http://imgur.com/fxKEU4G

    However I want to make a terrifying psychological horror game soon.

    Hope to hear from you soon!

    :) :)
     
  4. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    Negative feedback can be positive. Meaning, turn it into a positive. First off, you need to have some thick skin. There will always be negative feedback no matter how good a game is. You have to know how to sort the trolling from the helpful. Don't view it as being negative but use it as an opportunity to see places you can improve.

    How quickly do you expect to finish a game? Unless it's a very short game, you're not going to do it in 3 months, probably not 6, and maybe not even a year. It's a long haul. Don't build a game because the idea is "in demand", do it because it's something you're passionate about (the subject matter too, not just development). Chances are, by the time you finish your game it will be some other idea that's in demand. And, if you're building something you're interested in you'll be far less likely to get burned out because you'll have as much fun building it as hopefully some people will have playing it.
     
    theANMATOR2b likes this.
  5. awplays49

    awplays49

    Joined:
    Nov 9, 2014
    Posts:
    36
    @Dustin Horne Youre absolutely right, and I agree with everything you said. I really want to make a horror game 1. because I've tried several times and I've failed to make it actually scary and 2. because I think I could do good with practice.

    I just sort of threw in the fact that theyre in demand for security.

    Im not thinking a game can be finished in 3 months, 6, a year, etc it actually depends how much detail you put in. Have you ever heard (in the artistic world normally) "everything should look bad until finished". well I believe in that in games. But, you never know if it's just you or work in progress.
     
    Dustin-Horne likes this.
  6. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    You are 15. Just keep making games and publishing them to hone your art. Then go to a game design school when you finish high school. Then work for someone else making games. Then strike out on your own, if you choose to.

    The chances of you making a successful game now are essentially 0. So don't worry about success, just enjoy the ride.
     
    Batman_831 and Dustin-Horne like this.